Nice Games Club - a gamedev podcast!
Leisure:Video Games
Earlier this autumn, Ellen visited Toronto to attend the Serious Play Conference. It's an event for people who design, develop, and study so-called "serious games" — that is, games used for education, training, therapy, and more. Ellen reports on her experiences in the city and at the conference, and shares some clips from conversations she had with some speakers at Serious Play. Also, Stephen and Mark talk about the weather.
(Note: There were some audio issues with the recordings taken on-site at the conference. We've done our best, but it's not great. Our apologies!)
Programming VR Games (with Jonathan Jennings)
Last-minute promo: We're LIVE tonight on Twitch!
Evil Games Club 5!
Indiedev During the Pandemic (with Glen Henry)
"A way to farm notions." Prototyping; Design Pillars
Mental Health (with Alanna Linayre)
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay
Community Development (with Christine Marten)
Level Editors (with Charles McGregor)
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family
Nice Games Jam: "Dark Star"
"I’m ashamed, but also so proud." NDAs; Replayability
Nice Games Jam: "Anarchitects!"
"A place where people live." Animation; Establishing a Sense of Place
"How Quality Is It?" Leadership; Pricing
Gamedev in the Philippines (with Ryan Sumo)
"Kapow?" Fun in Games; Porting Your Game
"Balance all those prices." Economies; Ergonomics
Building Substance (with Sébastien Deguy and Jérémie Noguer)
"Click here for fleet operations." Nice Games Bulletin
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