Nice Games Club - a gamedev podcast!
Leisure:Video Games
Earlier this autumn, Ellen visited Toronto to attend the Serious Play Conference. It's an event for people who design, develop, and study so-called "serious games" — that is, games used for education, training, therapy, and more. Ellen reports on her experiences in the city and at the conference, and shares some clips from conversations she had with some speakers at Serious Play. Also, Stephen and Mark talk about the weather.
(Note: There were some audio issues with the recordings taken on-site at the conference. We've done our best, but it's not great. Our apologies!)
Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!" [Nice Replay]
"It's Black History Month, y'all!" Audio Basics; Representation in Games [Nice Replay]
Nice Games Jam: "Ants of Destiny: Morsels of the Queen" [Nice Replay]
Developer/Publisher Relations (with August Brown) [Nice Replay]
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain [Nice Replay]
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka) [Nice Replay]
"100 times nice." 100th Episode Special [Nice Replay]
"Somebody's first episode." Language of Games; Sequels [Nice Replay]
Nicest of 2019
Evil Games Club 4!
"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)
"Space ferrets lift off!" Widget Satchel Special
Nice Games Jam: "Reravel: A Backwards Storytelling Game"
"All your maps are belong to us." Localization; Navigation; Dale’s Additional Travel Tips
Agile Development (with Eric Johnson)
"Abstracted to the point of silliness." Finding Fidelity; Taking Feedback
"She also cheats a lot." Multi-Generational Gaming; Noble Failures
"Casper the Not-So-Friendly Goose." Nice Games Bulletin
"I don't always want to do that." Holistic Game Design; Work/Life Balance
Board Game Design (with David R. Megarry)
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