Nice Games Club - a gamedev podcast!
Leisure:Video Games
Earlier this autumn, Ellen visited Toronto to attend the Serious Play Conference. It's an event for people who design, develop, and study so-called "serious games" — that is, games used for education, training, therapy, and more. Ellen reports on her experiences in the city and at the conference, and shares some clips from conversations she had with some speakers at Serious Play. Also, Stephen and Mark talk about the weather.
(Note: There were some audio issues with the recordings taken on-site at the conference. We've done our best, but it's not great. Our apologies!)
“It’s time for Gex.” Nice Games Bulletin
Nice Games Jam: "Blob Ball"
“When two colors of paint really love each other…” Video Game Events; Color Theory
“Three-headed monster.” Resource Management in Games; Boss Battles
“I had a tiny violin around here somewhere…” Nice Games Bulletin
"Does this game mechanic spark joy?" Team Building; Game Identities
GDC 2019 Special
"I definitely thought of that ahead of time." Localization Systems; Accessibility
Developer/Publisher Relations (with August Brown)
"Let Reggie get back to work." Fanbases; Game Design Balance
"It's Black History Month, y'all!" Audio Basics; Representation in Games
"But other developers made it." Nice Games Bulletin
Nice Games Jam: "The Blizzard of Whatever Year That Was"
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain
What We Did On Our Winter Break
Nicest of 2018
"Right the dang now." Scope Creep; eSports [Nice Replay]
Nice Games Jam: "Pass them Laughs (Haha!)" [Nice Replay]
"I have so much feelings..." Loot Systems; Loot Boxes [Nice Replay]
"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings [Nice Replay]
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