Erica, Gil, Scott, and Sen wrap up 2021 with a roundtable discussion on the hats we wear as game industry professionals. What are all the skills we bring to bear to make games, and how do we feel about them?
This is the final Ludology episode of 2021. We're taking our annual winter break. We will be back on January 23, 2022 with the next episode of Ludology. In the meantime, there will be no Ludology, GameTek, or Biography of a Board Game episodes.
From all of us at Ludology, have the happiest of holidays, and here's to a productive 2022!
SHOW NOTES
5m12s - Alien: Fate of the Nostromo
12m27s - “Spin” is Spin Master, where Erica works as an on-staff game designer.
25m54s - Route 66
28m14s - Gil should have said “at the start of the pandemic,” as we’re still in the pandemic! If you'd like to join his remote playtesting group (which he will hopefully be attending again soon), click here.
33m51s - Unity, a platform mainly used to develop video games.
38m57s - The Affinity suite.
51m38s - Here's more info about Amber Seger, Weird Stories' awesome graphic designer.
54m40s - Scott’s flat cap, Gil’s HUGE hat
GameTek Classic 137 - Incompleteness
Ludology Episode 137 - A Thorn in the PA
GameTek Classic 136 - Hidden But Trackable
Ludology Episode 136 - Thinking Inside The Box
GameTek Classic 135 - Antidosis
Ludology Episode 135 - Necessary Evil
GameTek Classic 134 - The Void
Ludology Episode 134 - There's No "I" In Team
GameTek Classic 133 - Scoring Tracks
Ludology Episode 133 - The Crying Game
Ludology Episode 132 - Pyramid Scheme
Ludology Episode 131 - Whaa?
GameTek Classic 130 - Mental Models
Ludology Episode 130 - All of Us
GameTek Classic 129 - Semi Coop Tournaments
Ludology Episode 129 - Fast Money
GameTek Classic 128 - Semi Coops
Ludology Episode 128 - Why?
GameTek Classic 127 - Cosmic Encounter
Ludology Episode 127 - Inspiration
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