Erica, Gil, Scott, and Sen wrap up 2021 with a roundtable discussion on the hats we wear as game industry professionals. What are all the skills we bring to bear to make games, and how do we feel about them?
This is the final Ludology episode of 2021. We're taking our annual winter break. We will be back on January 23, 2022 with the next episode of Ludology. In the meantime, there will be no Ludology, GameTek, or Biography of a Board Game episodes.
From all of us at Ludology, have the happiest of holidays, and here's to a productive 2022!
SHOW NOTES
5m12s - Alien: Fate of the Nostromo
12m27s - “Spin” is Spin Master, where Erica works as an on-staff game designer.
25m54s - Route 66
28m14s - Gil should have said “at the start of the pandemic,” as we’re still in the pandemic! If you'd like to join his remote playtesting group (which he will hopefully be attending again soon), click here.
33m51s - Unity, a platform mainly used to develop video games.
38m57s - The Affinity suite.
51m38s - Here's more info about Amber Seger, Weird Stories' awesome graphic designer.
54m40s - Scott’s flat cap, Gil’s HUGE hat
GameTek Classic 117 - Werewolf
Ludology Episode 117 - Publish or Perish
GameTek Classic 116 - Gutsy
Bam! Pow! Oof!
GameTek Classic 115 - Microbes
Ludology Episode 115 - Take Two
GameTek Classic 114 - Civilization
Ludology Episode 114 - The Butterfly Effect
GameTek Classic 113 - Sunk Costs
Ludology Episode 113 - Crossover
GameTek Classic 112 - Betrayal
Ludology Episode 112 - MechaTheme
GameTek Classic 111 - Memory
Ludology Episode 111 - Silver Ball Playbook
GameTek Classic 110 - Luck
Ludology Episode 110 - The Battle Begins
GameTek Classic 109 - Power
Ludology Episode 109 - We're Listening
GameTek Classic 108 - Ludology v Narratology
Ludology Episode 108 - Level Up
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