In this episode of Thinking Beyond Mechanisms, guest host Sarah Shipp discusses some of the terms that designers often talk about (balance, elegance, and efficiency) but turns many of them on their ear to look at them slightly askew. Sarah posits that thinking about these elements in the opposite may help struggling designers recognize their role in creating a game that meets these lofty (and often vague) goals.
Ludology Episode 107 - Seven Up
GameTek Classic 106 - The Rule of One
Ludology Episode 106 - Hide and Seek
GameTek Classic 105 - Mice and Men
Ludology Episode 105 - Teach the Controversy
GameTek Classic 104 - Ways and Means
Ludology Episode 104 - Games Seem Mainstream
GameTek Classic 103 - Buddha's Forbidden Games
Ludology Episode 103 - House of Cards
GameTek Classic 102 - Noise Part 2
Ludology Episode 102 - State of Games, 2015
GameTek Classic 101 - Noise Part 1
Ludology Episode 101 - Inferiority Cardplex
Ludology Episode 100 - A Ryan Shame
GameTek Classic 99 - Allan Calhamer
Ludology Episode 99 - The Game of (real) Life
GameTek Classic 98 - Solving Poker
Ludology Episode 98 - Gathering the Magic
GameTek Classic 97 - Rules Lawyers
Ludology Episode 97 - Rules of Thumb
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