In this episode of Thinking Beyond Mechanisms, guest host Sarah Shipp discusses some of the terms that designers often talk about (balance, elegance, and efficiency) but turns many of them on their ear to look at them slightly askew. Sarah posits that thinking about these elements in the opposite may help struggling designers recognize their role in creating a game that meets these lofty (and often vague) goals.
GameTek 76 - Copyright and Trademark
Ludology Episode 76 - I Like Dice To Roll
GameTek 75 - 3D Printing
Ludology Episode 75 - Gray's Ludology
GameTek 74 - Endings
Ludology Episode 74 - Boardgame Wonderland
GameTek 73 - Power Creep
Ludology Episode 73 - Icon of Clarity
GameTek 72 - Playtesting
Ludology Episode 72 - Under The Influence Part 1
Ludology Episode 71 - Dude, Where's My Map?
GameTek 70 - Betrayer's Banquet
Ludology Episode 70 - Risky Business
GameTek Classic 69 - Wild West Showdown
Ludology Episode 69 - Area 69
GameTek Classic 68 - Gamification
Ludology Epsiode 68 - Game, Set, Match
GameTek Classic 67 - Chaos
Ludology Episode 67 - The Games Robots Play
GameTek Classic 66 - Blindfolds and Boxes
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