In this episode of Thinking Beyond Mechanisms, guest host Sarah Shipp discusses some of the terms that designers often talk about (balance, elegance, and efficiency) but turns many of them on their ear to look at them slightly askew. Sarah posits that thinking about these elements in the opposite may help struggling designers recognize their role in creating a game that meets these lofty (and often vague) goals.
GameTek Classic 48 - High Society
Ludology Episode 48 - Fun with Feedback
GameTek Classic 47 - Worrying
Ludology Episode 47 - State of Games 2013
Ludology Episode 46 - Getting Down to Brass Tracks
GameTek Classic 45 - Writing Rules
Ludology Episode 45 - Emergence
Ludology Episode 44a - The Rubber Meets the Road
Ludology Episode 44 - All For One and One For All
GameTek Classic 43 - Rules for Robots
Ludology Episode 43 - Twilight Snuggle
GameTek Classic 42 - Gifting
Ludology Episode 42a - TradeMed Trade Goods
Ludology Episode 42 - Speedy Delivery!
GameTek Classic 41 - Multitouch Tables Revisited
Ludology Episode 41 - Listener Spectacular 2
GameTek Classic 40 - Emergent Behavior
Ludology Epsiode 40 - Games Teach
Ludology Episode 39a - The Violence Inherent In The System
Ludology Episode 39 - Roll and Move
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