In this episode of Thinking Beyond Mechanisms, guest host Sarah Shipp discusses some of the terms that designers often talk about (balance, elegance, and efficiency) but turns many of them on their ear to look at them slightly askew. Sarah posits that thinking about these elements in the opposite may help struggling designers recognize their role in creating a game that meets these lofty (and often vague) goals.
Episode 18 - Research Through Gaming
Bonus Episode - The Giant Dice Tower
Episode 17 - Monogamers and Miniatures
Bonus Episode - Social Learning Strategies Tournament
Episode 16 - Cooperative Games
Bonus Episode - Dice Decks
The Subcultures of Gaming
Bonus Episode - The Cube Tower
Episode 14 - Roll Again!
Bonus Episode - Agricola Translation
Episode 13 - CCGs & DBGs
Bonus Episode - Beauty Contests
Episode 12 - Dice-O-Rama
Bonus Episode - Rock Paper Scissors
Episode 11 - Family Games
Bonus Episode - Abstract Games
Episode 10 - Complexity
Bonus Episode - Fair Dice
Episode 9 - Turn, Turn, Turn
Bonus Episode - The Ultimatum Game
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