In this episode of Thinking Beyond Mechanisms, guest host Sarah Shipp discusses some of the terms that designers often talk about (balance, elegance, and efficiency) but turns many of them on their ear to look at them slightly askew. Sarah posits that thinking about these elements in the opposite may help struggling designers recognize their role in creating a game that meets these lofty (and often vague) goals.
GameTek Classic 68 - Gamification
Ludology Epsiode 68 - Game, Set, Match
GameTek Classic 67 - Chaos
Ludology Episode 67 - The Games Robots Play
GameTek Classic 66 - Blindfolds and Boxes
Ludology Episode 66 - Please Sir, Can I Have Some More?
GameTek Classic 65 - Planetary Dice
Ludology Episode 65 - The Envelope Please!
GameTek Classic 64 - Fuzzy Logic
Ludology Episode 64 - The ABC's of CCG's
GameTek Classic 63 - Interview with Bob Abbott
Ludology Episode 63 - Set Your Phases To Fun
GameTek Classic 62: Flipping Probability
Ludology Episode 62 - Gone Digital
GameTek Classic 61: Choices
Ludology Episode 61 - Listener Spectacularerer
GameTek Classic 60: PokerBots
Ludology Episode 60 - How To "How To Play"
GameTek Classic 59 - Man vs Machine
Ludology Episode 59 - Hey! That's Mine!
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