In this episode of Thinking Beyond Mechanisms, guest host Sarah Shipp discusses some of the terms that designers often talk about (balance, elegance, and efficiency) but turns many of them on their ear to look at them slightly askew. Sarah posits that thinking about these elements in the opposite may help struggling designers recognize their role in creating a game that meets these lofty (and often vague) goals.
Episode 8 - Narrative Arc
Bonus Episode - Prisoner's Dilemma (Part 2)
Episode 7 - Narratology
Bonus Episode - Prisoner's Dilemma (Part 1)
Episode 6 - Finding The Balance
Bonus Episode - Triangular Numbers
Episode 5 - Dominant Strategies - Take 2
Bonus Episode - Multitouch Tables
Episode 4 - The Emergence of Strategy
Episode 3A - The Defense of Power Grid
Ludology Bonus Episode - Reviews
Episode 3 - Catch The Leader
Ludology Bonus Episode 1 - GameTek Classic!
Episode 2 - Why Do We Play Games?
Episode 1 - What is a Game?
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