In this episode of Thinking Beyond Mechanisms, guest host Sarah Shipp discusses some of the terms that designers often talk about (balance, elegance, and efficiency) but turns many of them on their ear to look at them slightly askew. Sarah posits that thinking about these elements in the opposite may help struggling designers recognize their role in creating a game that meets these lofty (and often vague) goals.
Ludology Episode 197 - Empires Up In Arms
GameTek Classic 196 - Apples Against Humanity
Ludology Episode 196 - Word Up
GameTek Classic 195 - Ritual
Ludology Episode 195 - Value Added
GameTek 194 - The Hanabi Challenge
Ludology Episode 194 - Lifting the Fog
GameTek Classic 193 - Merchant of Venus
Ludology Episode 193 - Lean and Mean in 2019
GameTek Classic 192 - Ties
Ludology Episode 192 - Loops I Did It Again
GameTek Classic 191 - Schelling
Ludology 191 - The Life of the Party
GameTek Classic 190 - Ameritrash
Ludology Episode 190 - Diabolus in Ludica
GameTek Classic 189 - I Cut, You Choose
Ludology Episode 189 - Missing Selinker
GameTek Classic 188 - Eurogames
Ludology Episode 188 - Unique as a Snowflake
GameTek Classic 187 - Games for the Really, Really Smart
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