In this episode of Thinking Beyond Mechanisms, guest host Sarah Shipp discusses some of the terms that designers often talk about (balance, elegance, and efficiency) but turns many of them on their ear to look at them slightly askew. Sarah posits that thinking about these elements in the opposite may help struggling designers recognize their role in creating a game that meets these lofty (and often vague) goals.
Ludology Episode 187 - Balancing Act
GameTek Classic 186 - Black Morn Betrayal
Ludology Episode 186 - Zombie Apocalypse
GameTek Classic 185 - Libratus
Ludology Episode 185 - Soft Boiled
GameTek Classic 184 - Twilight Imperium
Ludology Episode 184 - Between Two Podcasters
GameTek Classic 183 - Input Output Randomness
Ludology Episode 183 - Mind Your Own Business
GameTek Classic 182 - Pandemic
Ludology Episode 182 - The Calm After the Sturm
GameTek Classic 181 - Talmud
Ludology Episode 181 - Indy Rock
Ludology Episode 180 - Keep Them Doggies Rollin'
GameTek Classic 179 - Kill Dr. Lucky
Ludology Episode 179 - Contested Outcome
GameTek Classic 178 - Real Time
Ludology Episode 178 - Coin Operated
GameTek Classic 177 - Agricola
Ludology Episode 177 - AI, AI, Captain!
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