Agile Design and Publishing
Recorded at Metatopia 2015
Presented by Rob Donoghue and Emily Dresner
Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rapid and flexible response to change – let’s talk about how to apply them to running games.
More about Agile from Rob over on his site, at this blog post!
Yes You Kan(ban)
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Episode 153 - From Idea to Product
Episode 152 - Creating Compelling Adventures
Episode 151 - Crafting the Experience at the Table
Episode 150 - Breaking Into Boardgames
Episode 149 - GM Masterclass
Episode 148 - Making your First RPG
Episode 147 - Blood on the Table: Horror in RPGs
Episode 146 - My Games are Unapologetically Political
Episode 145 - Narrative Arcs in Boardgames
Episode 144 - Hierarchical Thinking in Games
Episode 143 - The Forge Retrospective
Episode 142 - Games, Learning, and Social Change
Episode 141 - What are you scared of?
Episode 140 - We Have Always GMd
Episode 139 - Writing Inclusive Alternate Histories
Episode 138 - Professionalization
Episode 137 - Don't Shred your Game
Episode 136 - Crowdfunding Retailer Tiers
Episode 135 - The Confused State of Rulebooks
Episode 134 - It Takes a Village
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