Agile Design and Publishing
Recorded at Metatopia 2015
Presented by Rob Donoghue and Emily Dresner
Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rapid and flexible response to change – let’s talk about how to apply them to running games.
More about Agile from Rob over on his site, at this blog post!
Yes You Kan(ban)
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Episode 74 – Genius Loci
Episode 73 – Opacity and Transparency
Episode 72 – Lovecraft WTF
Episode 71 – Explicit vs Role-Based Knowledge
Episode 70 – Editing Rulebooks
Episode 69 – Social Media
Episode 68 – Smart Crowdfunding Campaigns
Episode 67 – Information Organization in Roleplaying Games
Episode 66 – Learn RPG Design Redux
Episode 65 – Women in Game Design
Episode 64 – Dramatic Editing
Episode 63 – Gaming with and Designing For Young Players
Episode 62 – Bisociation, Mashups, the Uncanny, and the Weird
Episode 61 – Coming Up in the Indies: From Newcomer to Company Owner
Episode 60 – Accessibility and Disability
Episode 59 – Style Guides are your Friend
Episode 58 – Moving Beyond Tokenism
Episode 57 – So You’re Making Your First Game
Episode 56 – What Editors Do
Episode 55 – How to Succeed at Conventions
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