Agile Design and Publishing
Recorded at Metatopia 2015
Presented by Rob Donoghue and Emily Dresner
Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rapid and flexible response to change – let’s talk about how to apply them to running games.
More about Agile from Rob over on his site, at this blog post!
Yes You Kan(ban)
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Episode 54 – Playtest Feedback
Episode 53 – Cartography of Fictional Worlds
Episode 52 – Collaborating with Friends
Episode 51 – RPG Podcasting and Design
Episode 50 – Computer Hacking in Games
Episode 49 – Gmless RPGs and other Variations
Episode 48 – The Writer’s Workshop
Episode 47 – Playtesting Brutally
Episode 46 – Least System Necessary
Episode 45 – Icons and Anchors
Episode 44 – Succeeding at Conventions and Trade Shows
Episode 43 – Book Design First Principles
Episode 42 – Adventure Design as Technology
Episode 41 – Designing RPGs for Kids
Episode 40 – Hacking Apocalypse World
Episode 39 – Dungeons and Dragons Fifth Edition Analysis
Episode 38 – Accessibility Issues for Game Designers
Episode 37 – Roleplaying Scenario Design
Episode 36 – My Game Will Cost What?
Episode 35 – Dangerous Mechanics
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