Agile Design and Publishing
Recorded at Metatopia 2015
Presented by Rob Donoghue and Emily Dresner
Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rapid and flexible response to change – let’s talk about how to apply them to running games.
More about Agile from Rob over on his site, at this blog post!
Yes You Kan(ban)
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Episode 94 – Different Voices: Diverse RPGs
Episode 93 – Heartwrenchers: Emotional RPGs
Episode 92: Introduction to RPG Publishing
Episode 91 – Intro to RPG Design
Episode 90 – Fictional Cartography v2
Episode 89 – Game Mechanics as Social Engineering
Episode 88 – Science Fiction in RPGs
Episode 87: Sanity Points
Episode 86: GMing Outside your Comfort Zone
Episode 85: Repurposing Mechanics
Episode 84: Patterns and Shapes in Larp Design
Episode 83 – Give and Receive Critique
Episode 82 – Kickstarter 101 (2015)
Episode 81 – Cinematic Plays
Episode 80 – Game Distribution
Episode 78 – Creativity In Business
Episode 77 – Project Budgeting For Tabletop Games
Episode 76 – Formalizing Your Game Business
Episode 75 – Matters Of Scale
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