Agile Design and Publishing
Recorded at Metatopia 2015
Presented by Rob Donoghue and Emily Dresner
Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rapid and flexible response to change – let’s talk about how to apply them to running games.
More about Agile from Rob over on his site, at this blog post!
Yes You Kan(ban)
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Episode 113 – Art in Games
Episode 112 – Getting Kids into Games
Episode 111 – Being a Great Player
Episode 110 – Converting Between Systems
Epsiode 109 – Designing Intersectionally
Episode 108 – Affordable Art
Episode 107 – Working with Artists
Special Episode 1 – Manual of the Primes
Episode 106 – Making your First Game
Episode 105 – Cultural Mechanics
Episode 104 – Cyber Infiltration Hotsheet
Episode 103 – Superhero RPGs
Episode 102 – A Designer’s Guide to Podcasts
Episode 101 – Promoting Your Game
Episode 100 – Structuring Game Texts
Episode 99 – Why do you Hate your Readers?
Episode 98 – Editing Rulebooks V2
Episode 97 – What an Editor can do for you
Episode 96 – GenCon Playtesting Panel
Episode 95 – Gearheads
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